Bio-Affective Computer Interface for Game Interaction
نویسندگان
چکیده
Affective bio-feedback can be an important instrument to enhance the game experience. Several studies have provided evidence of the usefulness of physiological signals for affective gaming; however, due to the limited knowledge about the distinctive autonomic signatures for every emotion, the pattern matching models employed are limited in the number of emotions they are able to classify. This paper presents a bio-affective gaming interface (BAGI) that can be used to customize a game experience according to the player’s emotional response. Its architecture offers important characteristics for gaming that are important because they make possible the reusability of previous findings and the inclusion of new models to the system. In order to prove the effectiveness of BAGI, two different types of neural networks have been trained to recognize emotions. They were incorporated into the system to customize, in real-time, the computer wallpaper according to the emotion experienced by the user. Best results were obtained with a probabilistic neural network with accuracy results of 84.46% on the training data and 78.38% on the validation for new independent data sets.
منابع مشابه
The Usability and Efficiency Human-Computer Interface in Cervical Spinal Cord injury by Game-based Electromyography Biofeedback and EMG Biofeedback
Background and Aims: The purpose of this study was to compare the efficacy and usability of human-computer interface in cervical spinal cord injury with two computer games based and EMG biofeedback. Methods: The sample size was 20 participants (healthy and spinal cervical lesions) who were selected as available. The statistical population of the study was spinal cord injury patients referred t...
متن کاملA Flexible Bio-Affective Gaming Interface
Affective bio-feedback can be an important instrument to enhance the game experience. Several studies have provided evidence of the usefulness of physiological signals for affective gaming. However, due to discrepancies in the findings of psychology studies, the pattern matching models employed are limited in the number of emotions they are able to classify. This paper presents a bio-affective ...
متن کاملPersona Effect Revisited Using Bio-signals to Measure and Reflect the Impact of Character-based Interfaces
The so-called ‘persona effect’ describes the phenomenon that a life-like interface agent can have a positive effect on the user’s perception of a computer-based interaction task. Whereas previous empirical studies rely on questionnaires to evaluate the persona effect, we utilize bio-signals of users in order to precisely associate the occurrence of interface events with users’ autonomic nervous...
متن کاملEmote toWin: Affective Interactions with a Computer Game Agent
Abstract: In this paper, we introduce a game interface that is based on affective interactions between a player and a computer pet. As opposed to many traditional computer games, users are not expected to manipulate control devices in a skillful manner to win the game. Instead the basic idea is to elicit certain reactions of the pet via appropriate emotive user behaviors. For improved accuracy ...
متن کاملEvaluating affective interaction in gaming
Gaming is a highly relevant application area for Intelligent Agents and Human Computer Interaction (HCI). Computer games bring us a full set of new gaming experiences where synthetic characters take on the main role. Using affective input in the interaction with a game and in particular with a character is a recent and fairly unexplored dimension. This video presents a study of a tangible inter...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- IJGCMS
دوره 2 شماره
صفحات -
تاریخ انتشار 2010